WHAT IS KNOWN
Bats nest among Grauwall’s bell towers; the game bestiary links them to a landscape of constant ringing.
In Graufeld, the Veld, its marshes and the bell towers of Grauwall shape daily life. Walls, canals and old roads are as much a part of the region as its complicated loyalties.
This field-guide entry draws on MYRHA world and ARPG design notes. It describes setting and atmosphere, not confirmed launch gameplay or events in the published novel.
Spoiler-free setting information. Game-specific details are conceptual and may change.
