
THE WORLD
IS ALIVE.
From mist-grown flowers to the creatures of the ice fields. This field guide connects plants, animals and the bestiary to the lands in which they are found.
PLANTS, ANIMALS
AND CREATURES.
Choose a land or a topic. Game-world entries remain explicitly identified as concepts.
FloraWeeping Willow
Willows line the wet approaches to Baisu and soften the boundaries between wooden houses and the Naeril.
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FloraNight Lotus
A named waterside flower of the Baisu region, tied to the still ponds and slow river margins in the Shoan field notes.
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FloraMistgrain
A highland plant named among the vegetation of the mist terraces, appearing beside farms and cultivated steps.
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FloraLantern Berries
Berries named in the Shoan terraces, one of the small plants that distinguish the highland vegetation from the dry south.
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FloraAshgrass
Sparse grasses associated with the old battlefield and Bone Bridge, where open ground breaks the wetter valley vegetation.
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FloraDwarf Pine
Compact conifers of the upper Shoan slopes and monastery grounds, where wind and altitude limit taller growth.
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FloraRiver Reed
Reeds gather in the banks and shallow water of the Naeril, a natural boundary for paths and river life.
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FloraBlack Ivy
Dark ivy appears on Grauwall stone and in the upper city’s damp courtyards in regional plant accounts.
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FloraPlague Lily
A named flower found in Grauwall vases and the surrounding plague-marked lands; its title belongs to local language, not to a verified medicinal property.
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FloraGallows Oak
Old oaks mark the tracks toward gallows hills and outlying settlements in Graufeld.
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FloraSoot Moss
A dark moss of shaded canal stones and the low districts, named in the Grauwall undercity vegetation notes.
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FloraEmberthorn
A thorny desert plant named around Txolqan, part of the sparse flora of the hot canyon routes.
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FloraAsh Palm
Palms listed among the plants of the canyon city, where limited water makes even sparse shade meaningful.
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FloraBlood Blossom
A ritual flower named in Xicalan temple contexts.
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FloraSalt Crystal Trees
Tree-like forms recorded on the salt roads and flats, part of the stark visual identity of the Sunscar approaches.
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FloraSilver Thistle
A pale highland thistle named for the Orush plateau, set against dry stone and long caravan roads.
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FloraNight Cactus
A dryland cactus identified in the plateau flora near the towers of Orun.
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FloraRiverbank Fig
Fig trees are named along the Xolca river gorges, where the water softens the harsh desert edges.
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FloraFrost Moss
Low moss among the northern holds, enduring where the landscape offers little shelter from snow and ice.
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FloraSteam Moss
Moss associated with the geyser strongholds, where geothermal warmth interrupts frozen ground.
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FloraFrost Fungus
A fungus named in the black sand and glacier fields, one of the few living details described for those reaches.
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FloraSnow Lichen
Lichen on northern stone and sheltered rock, among the sparse living traces of the Rimefrost outposts.
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FaunaHighland Crane
Cranes inhabit the rivers and monastery approaches of Shoan.
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FaunaMist Moth
Small moths are noted around Baisu’s damp buildings and lantern-lit river paths.
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FaunaRiver Frog
Frogs belong to the waterlogged margins of Baisu; field notes describe their strange silence as part of the landscape mood.
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FaunaRiver Serpent
Large river serpents form part of the Naeril and Heartmere animal world; they appear in regional stories as much as in practical river lore.
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FaunaRiver Heron
Herons watch the shallows of the Naeril and the banks around shrines and reeds.
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FaunaTerrace Lynx
A mountain cat of the Shoan terraces, listed as a territorial predator in the ARPG bestiary.
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FaunaMist Crane
Cranes associated with highland mists and the terraced slopes, distinct in local field notes from ordinary river birds.
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FaunaHighland Sheep
Sheep graze the mountain terraces where fields yield to rougher grass and highland pathways.
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FaunaMarsh Crow
Crows appear among western marsh roads, rooftops and old gallows sites.
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FaunaBell Bat
Bats nest among Grauwall’s bell towers; the game bestiary links them to a landscape of constant ringing.
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FaunaPlague Rat
Rats gather in the canals and outlying plague lands; in game design some appear as hostile swarms.
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FaunaPlague Hound
Hounds are recorded in the Graufeld bestiary as dangerous packs on neglected roads.
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FaunaBlind Canal Fish
Sightless fish live in the undercity waterways according to the Grauwall zone notes.
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FaunaCarrion Fly
Carrion-fly swarms belong to the damp, troubled ecosystems described around Grauwall.
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FaunaSalt Lizard
Pale, salt-crusted lizards navigate rock and desert canyons; the ARPG bestiary treats them as agile wildlife.
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FaunaSun Falcon
Birds of prey named in the Txolqan and Sunscar field notes, crossing the open air above stone and salt.
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FaunaDesert Scorpion
Scorpions occupy the dry lands and salt roads of the Xicalan Reach.
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FaunaSalt Worm
A massive subterranean creature described beneath the salt flats in the game bestiary, treated by caravans with caution.
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FaunaHighland Fox
Foxes are listed among the animals of the Orush plateau and the ridges near Orun.
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FaunaPlateau Owl
Owls appear in the Orush animal notes, a quiet part of the plateau’s night ecology.
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FaunaIce Eel
Eel-like creatures inhabit northern frozen waters in the ARPG bestiary and Rimefrost region notes.
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FaunaSteam Crawler
Small creatures of the geyser environment, named for their movement through hot steam and cold rock.
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FaunaFrost Crow
Crows of the northern holds, seen against snow and dark volcanic stone.
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FaunaBlind Ice Stag
A deer-like animal named in the Kelda region’s cold-weather field notes.
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FaunaGeyser Salamander
Salamanders belong to the hot-water margins of northern geysers, contrasting with the surrounding frost.
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BestiaryMud-Drowned
Waterlogged undead from the Shoan bestiary, designed for slow, grasping encounters in flooded terrain.
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BestiaryMist Stalker
A swift hostile creature of Shoan mist, appearing in the game notes as an ambush predator of poor visibility.
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BestiaryLantern Wisp
A wandering light in the mist, classified among spirits in the game bestiary.
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BestiaryWar Dead of Wild Greed
Armoured remains associated with ancient highland battlefields and the oldest conflicts remembered there.
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BestiaryAshen Host Scout
A low-ranking operative of the Ashen Host in ARPG creature design, marked by secrecy rather than overt military force.
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BestiaryThe Restless
The troubled dead of Graufeld are designed around the region’s bells; their behaviour changes with the sound of the city.
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BestiaryThe Hanged
Figures associated with the gallows roads, represented in the game bestiary as a nocturnal threat.
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BestiaryCanal Ghoul
Lurking figures in wet urban passages, listed among the dangers of Grauwall’s canals.
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BestiaryBellward
Armed guardians who embody Grauwall’s relationship to order, ritual and its bells.
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BestiaryBone Priest
A cultic adversary of the ARPG bestiary, dressed in ritual imagery rather than a conventional soldier’s uniform.
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BestiarySunscar Demon
A hostile presence of the heat-burned desert, linked in game design to sand and sudden movement.
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BestiaryEmberash
Ash-dark figures with embers in their cracks, among the enemies proposed for the ruined firelands.
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BestiaryObsidian Warden
A defensive construct in the Xicalan game bestiary, visually bound to the region’s dark mineral architecture.
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BestiaryInk Wraith
A spectral figure associated with the scholarly and tower environments of the eastern highlands.
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BestiaryFrostbound
Cold-bound undead from the northern game bestiary, moving through frozen routes and outposts.
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BestiaryHeat-Eater
A hostile northern creature named for its relationship to warmth in a landscape where heat is scarce.
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BestiaryWound Shard
A spirit-like threat named in the ARPG notes for the far northern reaches near the Wound.
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BestiaryDraconid
A dragon-like humanoid form documented among the elite creatures of the ARPG.
DISCOVER ENTRY ↗MYRHA IS STILL
BEING CHARTED.
Some species and habitat notes come from ARPG development. Each entry identifies its status. The site does not disclose unpublished quest outcomes.
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