THE WORLD✦ECHO ARCHIVE✦BESTIARY
ARPG WORLD DESIGN · IN DEVELOPMENT

Bellward

Armed guardians who embody Grauwall’s relationship to order, ritual and its bells.

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FROM THE MYRHA ARCHIVE

WHAT IS KNOWN

Armed guardians who embody Grauwall’s relationship to order, ritual and its bells.

In Graufeld, the Veld, its marshes and the bell towers of Grauwall shape daily life. Walls, canals and old roads are as much a part of the region as its complicated loyalties.

This field-guide entry draws on MYRHA world and ARPG design notes. It describes setting and atmosphere, not confirmed launch gameplay or events in the published novel.

✧ EDITORIAL NOTE

Spoiler-free setting information. Game-specific details are conceptual and may change.

WORLD ARCHIVE · LOOK CLOSER

THE CREATURE IN THE GAME-WORLD DESIGN

ARPG WORLD DESIGN · NOT NOVEL PLOT
Bellward — editorial concept illustration
Bellward · Illustrative interpretation; not final creature design
ITS SURROUNDINGS

Graufeld Marches

Wet woods, black ivy, reed marshes and canal habitats define the ecology. Bell bats and blind canal fish are noted in the world-building field guide. The ARPG bestiary goes further into dangerous creatures of the lower city, which are labelled as concepts rather than facts about the first novel.

Note: This dossier links existing documented characteristics. It does not fabricate biology, hidden truths or later events from the novel.

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