01 / 04
MEMORY & HISTORYWHAT THE REGION REMEMBERS
The public atlas confirms the region and its volcanic terrain. The later game-compendium material adds storm-clan traditions, but those concepts are not presented as events in the novel. The website records the difference explicitly rather than pretending every draft has the same status.
02 / 04
LANDSCAPE & ROUTESTHE LAND UNDERFOOT
Ridges of cooled lava, ash-grey scree and scarred valleys dominate this western country. Vegetation gathers where water and shelter allow it. The contrast between black ground and distant red vents gives the region its own visual language.
03 / 04
PEOPLES & CUSTOMSLIFE IN THIS PLACE
The ARPG design material links this country to independent clan histories. Their precise political relationships and quests remain reserved for the game, while the geography provides a spoiler-free first encounter.
04 / 04
FLORA & FAUNATHE LIVING LAND
Only the volcanic habitat is established at this stage. Rather than assign creatures or plants without evidence, the dossier links out to the verified entries elsewhere in the Codex and marks regional ecological gaps for further research.