THE WORLD✦REGIONS
MYRHA · REGIONAL DOSSIER

Koru Coast

South of the old ridges, the Koru coast faces weather and open water. Bronze, masks and the keeping of names give this shore a distinctive voice in MYRHA: memory can live in what a craftsperson makes.

THE LAND

WHAT THE SOURCES RECORD

The southern coast carries traditions of bronze casting, masks and the keeping of names. The Koru appear in the novel through travellers, craft and stories held in objects.

✧ Novel canon and ARPG concept material are identified separately on every linked entry.
PATHS THROUGH MYRHA

LAND. LIFE. MEMORY.

South of the old ridges, the Koru coast faces weather and open water. Bronze, masks and the keeping of names give this shore a distinctive voice in MYRHA: memory can live in what a craftsperson makes.

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MEMORY & HISTORY

WHAT THE REGION REMEMBERS

Koru accounts preserve names in cast objects and stories passed from one maker to another. The novel introduces this tradition through a traveller from Obarem and the masks she carries. The website can explain the tradition without answering what every mask remembers.

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LANDSCAPE & ROUTES

THE LAND UNDERFOOT

Cliffs, southern inlets and coastal routes meet the slopes below the Ribwall. Travel is shaped by sea wind and the difficult passages between shore and highland. Obarem is one of the named points in this geography.

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PEOPLES & CUSTOMS

LIFE IN THIS PLACE

Founders, mask makers and tellers keep their histories in objects as much as in words. The bronze work is not just decoration: it is part of how names and responsibilities pass between generations.

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FLORA & FAUNA

THE LIVING LAND

The coast connects rocky edges with pockets of vegetation and marine life. Its named species are still less fully documented than those of Shoan or Graufeld; this dossier therefore treats the coastline itself as the verified ecological setting.

WORLD CANON

Geography and history follow the approved novel and MYRHA compendium. Game-world concept material remains explicitly marked in linked entries.

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PLACES, PATHS & ECOSYSTEMS

THE WORLD CONNECTS.

PLANTS & ANIMALS0

No individual entries are confirmed by the current sources. Nothing is invented.

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From one place to the next

SETTLEMENTS & PATHS

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Stories and traditions

MYTHS & CULTURES

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ONE PLACE LEADS
TO ANOTHER.

THE WORLD BEYOND THE STORY

TEN LANDS. ONE WORLD.

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