THE WORLD✦ECHO ARCHIVE✦FLORA
ARPG WORLD DESIGN · IN DEVELOPMENT

Soot Moss

A dark moss of shaded canal stones and the low districts, named in the Grauwall undercity vegetation notes.

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FROM THE MYRHA ARCHIVE

WHAT IS KNOWN

A dark moss of shaded canal stones and the low districts, named in the Grauwall undercity vegetation notes.

In Graufeld, the Veld, its marshes and the bell towers of Grauwall shape daily life. Walls, canals and old roads are as much a part of the region as its complicated loyalties.

This field-guide entry draws on MYRHA world and ARPG design notes. It describes setting and atmosphere, not confirmed launch gameplay or events in the published novel.

✧ EDITORIAL NOTE

Spoiler-free setting information. Game-specific details are conceptual and may change.

WORLD ARCHIVE · LOOK CLOSER

THE PLANT IN ITS HABITAT

ARPG WORLD DESIGN · NOT NOVEL PLOT
Soot Moss — editorial concept illustration
Soot Moss · Illustrative interpretation; not final creature design
ITS SURROUNDINGS

Graufeld Marches

Wet woods, black ivy, reed marshes and canal habitats define the ecology. Bell bats and blind canal fish are noted in the world-building field guide. The ARPG bestiary goes further into dangerous creatures of the lower city, which are labelled as concepts rather than facts about the first novel.

Note: This dossier links existing documented characteristics. It does not fabricate biology, hidden truths or later events from the novel.

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