THE WORLD✦ECHO ARCHIVE✦BESTIARY
ARPG WORLD DESIGN · IN DEVELOPMENT

Wound Shard

A spirit-like threat named in the ARPG notes for the far northern reaches near the Wound.

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FROM THE MYRHA ARCHIVE

WHAT IS KNOWN

A spirit-like threat named in the ARPG notes for the far northern reaches near the Wound.

Far to the north, Rimefrost holds glaciers, black volcanic ground, geysers and a sky troubled by the Wound. Its outposts exist between bitter cold and the heat beneath the earth.

This field-guide entry draws on MYRHA world and ARPG design notes. It describes setting and atmosphere, not confirmed launch gameplay or events in the published novel.

✧ EDITORIAL NOTE

Spoiler-free setting information. Game-specific details are conceptual and may change.

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THE CREATURE IN THE GAME-WORLD DESIGN

ARPG WORLD DESIGN · NOT NOVEL PLOT
Wound Shard — editorial concept illustration
Wound Shard · Illustrative interpretation; not final creature design
ITS SURROUNDINGS

Rimefrost Wastes

Frost grass and dark pines survive in protected ground. Ice eels and steam crawlers are noted among the cold and geothermal habitats. The supernatural creatures of the game bestiary remain identified as planned ARPG content.

Note: This dossier links existing documented characteristics. It does not fabricate biology, hidden truths or later events from the novel.

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