THE WORLD✦REGIONS
MYRHA · REGIONAL DOSSIER

Rimefrost Wastes

Beyond the northern passes lies a country where ice and heat are never far apart. Glaciers, black volcanic ground and steaming springs mark the approach to the high ridges beneath the Wound.

THE LAND

WHAT THE SOURCES RECORD

Beyond the northern passes lie ice, black stone, steam and distant holds. The glaciers beneath the Wound are neither empty nor still: the game-world field notes describe an ecology adapted to the cold and geothermal ground.

✧ Novel canon and ARPG concept material are identified separately on every linked entry.
PATHS THROUGH MYRHA

LAND. LIFE. MEMORY.

Beyond the northern passes lies a country where ice and heat are never far apart. Glaciers, black volcanic ground and steaming springs mark the approach to the high ridges beneath the Wound.

01 / 04
MEMORY & HISTORY

WHAT THE REGION REMEMBERS

The northern holds and their watch traditions arise from geography that cannot be ignored. Forts, passages and warnings stand where paths lead towards the high ice. The ARPG documentation adds deeper conflicts and encounters, but those remain unpublished game story.

02 / 04
LANDSCAPE & ROUTES

THE LAND UNDERFOOT

Snowfield turns abruptly to glassy black rock and geothermal haze. The long northern twilight makes distance hard to judge, while ravines and ice caves interrupt the passable routes. Kelda-Feste and the Frostcrown are named landmarks of the region.

03 / 04
PEOPLES & CUSTOMS

LIFE IN THIS PLACE

Those who live here are defined by the work of holding routes and weathering the cold. The world notes describe watchkeepers and settlements built around sheltered ground and hot springs, not a generic warrior culture.

04 / 04
FLORA & FAUNA

THE LIVING LAND

Frost grass and dark pines survive in protected ground. Ice eels and steam crawlers are noted among the cold and geothermal habitats. The supernatural creatures of the game bestiary remain identified as planned ARPG content.

WORLD CANON

Geography and history follow the approved novel and MYRHA compendium. Game-world concept material remains explicitly marked in linked entries.

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PLACES, PATHS & ECOSYSTEMS

THE WORLD CONNECTS.

From one place to the next

SETTLEMENTS & PATHS

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What grows here

FLORA

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Life beyond the towns

FAUNA

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Creatures from game-world design

BESTIARY

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Stories and traditions

MYTHS & CULTURES

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THE JOURNEY CONTINUES

ONE PLACE LEADS
TO ANOTHER.

THE WORLD BEYOND THE STORY

TEN LANDS. ONE WORLD.

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THE GREEN ECHO
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