WHAT IS KNOWN
A wandering light in the mist, classified among spirits in the game bestiary.
In the Shoan Highlands, river mist settles across terraces, monasteries and the Naeril. Warm lanterns are precious here; the landscape and its old customs speak softly of things remembered.
This field-guide entry draws on MYRHA world and ARPG design notes. It describes setting and atmosphere, not confirmed launch gameplay or events in the published novel.
Spoiler-free setting information. Game-specific details are conceptual and may change.






