01 / 04
MEMORY & HISTORYWHAT THE REGION REMEMBERS
The known history of Shoan is not written in a single palace archive. It survives in river customs, the work of artisans and the long vigil of the Daughters of the Tomb. The Tomb of the Green stands high above the valley. The roads that climb towards it connect the daily life of Baisu with older histories that people remember differently.
02 / 04
LANDSCAPE & ROUTESTHE LAND UNDERFOOT
The Naeril gathers cold water below steep forests and terraced slopes. Baisu clings to the river; farther uphill, paths narrow between woodland, stone and cloud. In the ARPG landscape studies, river shrines, the mist terraces and the upper monastery each have their own light, sound and vegetation.
03 / 04
PEOPLES & CUSTOMSLIFE IN THIS PLACE
Boatbuilders, fishers and traders know the river before they know distant crowns. The Grave Daughters follow another rhythm: repairs, watch posts, written names and the care of a place older than their order. Both worlds share the same narrow paths.
04 / 04
FLORA & FAUNATHE LIVING LAND
Weeping willows, marsh reeds, night lotus and mist grain appear in the regional field notes. Cranes, river birds, frogs, mist moths and mountain cats belong to the documented habitats. The game bestiary also includes the Mist Stalker and Lantern Wisps; these remain clearly marked as game-world designs.