THE WORLD✦REGIONS
MYRHA · REGIONAL DOSSIER

Shoan Highlands

Follow the Naeril inland. The water moves through a country of cultivated terraces, timber landings and cloud-veiled ridges. Above the ordinary labour of boats and fields, ancient stone keeps watch.

THE LAND

WHAT THE SOURCES RECORD

The Naeril winds past timber landings, river shrines and steep terraces. Baisu is a place of boats, market voices and routines interrupted by a sound no one can explain. Higher in the mist, the Daughters of the Tomb keep their watch.

✧ Novel canon and ARPG concept material are identified separately on every linked entry.
PATHS THROUGH MYRHA

LAND. LIFE. MEMORY.

Follow the Naeril inland. The water moves through a country of cultivated terraces, timber landings and cloud-veiled ridges. Above the ordinary labour of boats and fields, ancient stone keeps watch.

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MEMORY & HISTORY

WHAT THE REGION REMEMBERS

The known history of Shoan is not written in a single palace archive. It survives in river customs, the work of artisans and the long vigil of the Daughters of the Tomb. The Tomb of the Green stands high above the valley. The roads that climb towards it connect the daily life of Baisu with older histories that people remember differently.

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LANDSCAPE & ROUTES

THE LAND UNDERFOOT

The Naeril gathers cold water below steep forests and terraced slopes. Baisu clings to the river; farther uphill, paths narrow between woodland, stone and cloud. In the ARPG landscape studies, river shrines, the mist terraces and the upper monastery each have their own light, sound and vegetation.

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PEOPLES & CUSTOMS

LIFE IN THIS PLACE

Boatbuilders, fishers and traders know the river before they know distant crowns. The Grave Daughters follow another rhythm: repairs, watch posts, written names and the care of a place older than their order. Both worlds share the same narrow paths.

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FLORA & FAUNA

THE LIVING LAND

Weeping willows, marsh reeds, night lotus and mist grain appear in the regional field notes. Cranes, river birds, frogs, mist moths and mountain cats belong to the documented habitats. The game bestiary also includes the Mist Stalker and Lantern Wisps; these remain clearly marked as game-world designs.

WORLD CANON

Geography and history follow the approved novel and MYRHA compendium. Game-world concept material remains explicitly marked in linked entries.

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PLACES, PATHS & ECOSYSTEMS

THE WORLD CONNECTS.

From one place to the next

SETTLEMENTS & PATHS

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What grows here

FLORA

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Life beyond the towns

FAUNA

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Creatures from game-world design

BESTIARY

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Stories and traditions

MYTHS & CULTURES

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From Book One’s character guide

PEOPLE OF THE LAND

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THE JOURNEY CONTINUES

ONE PLACE LEADS
TO ANOTHER.

THE WORLD BEYOND THE STORY

TEN LANDS. ONE WORLD.

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THE GREEN ECHO
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