THE WORLD✦REGIONS
MYRHA · REGIONAL DOSSIER

Valmark

Valmark is a western realm of roads and crossings. The river boundary is not simply a line on a map: it is a place where goods, people and obligations meet. The Veld Bridge carries more than travellers between crowns.

THE LAND

WHAT THE SOURCES RECORD

A kingdom defined by old roads, crowns and contested passages. Its relationship with Graufeld comes into focus around the Bridge of Harven, where a river crossing is also a question of rule and obligation.

✧ Novel canon and ARPG concept material are identified separately on every linked entry.
PATHS THROUGH MYRHA

LAND. LIFE. MEMORY.

Valmark is a western realm of roads and crossings. The river boundary is not simply a line on a map: it is a place where goods, people and obligations meet. The Veld Bridge carries more than travellers between crowns.

01 / 04
MEMORY & HISTORY

WHAT THE REGION REMEMBERS

The old Bridge Charter binds Valmark to the opposite bank. Royal representatives and local wardens read its rights from different positions; those rules shape everyday travel and commerce. The first novel establishes the tension of jurisdiction without requiring visitors to know the outcome of any dispute.

02 / 04
LANDSCAPE & ROUTES

THE LAND UNDERFOOT

Beyond the Veld, settled roads pass through western slopes, river valleys and border lands. The bridge and its customs island form a distinct landmark; the surrounding approaches reveal how geography channels movement between kingdoms.

03 / 04
PEOPLES & CUSTOMS

LIFE IN THIS PLACE

The landscape is shaped by the people who maintain crossings, negotiate passage and live between rival jurisdictions. In Valmark, rule is visible in more than a crown: it is written in toll ledgers, roads and the routines of travellers.

04 / 04
FLORA & FAUNA

THE LIVING LAND

The public sources describe a temperate western landscape rather than a complete named bestiary. Riverbanks, agricultural edges and sheltered uplands are the reliable ecological frame. Species should only be added when explicitly confirmed by a primary source.

WORLD CANON

Geography and history follow the approved novel and MYRHA compendium. Game-world concept material remains explicitly marked in linked entries.

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PLACES, PATHS & ECOSYSTEMS

THE WORLD CONNECTS.

PLACES ON RECORD0

No individual entries are confirmed by the current sources. Nothing is invented.

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PLANTS & ANIMALS0

No individual entries are confirmed by the current sources. Nothing is invented.

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CULTURE & MEMORY0

No individual entries are confirmed by the current sources. Nothing is invented.

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From Book One’s character guide

PEOPLE OF THE LAND

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THE JOURNEY CONTINUES

ONE PLACE LEADS
TO ANOTHER.

THE WORLD BEYOND THE STORY

TEN LANDS. ONE WORLD.

ALL REGIONS ↗
THE GREEN ECHO
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