WHAT IS KNOWN
A bleak rise outside the walls where the routes of the living cross places associated with judgement and loss.
In Graufeld, the Veld, its marshes and the bell towers of Grauwall shape daily life. Walls, canals and old roads are as much a part of the region as its complicated loyalties.
This field-guide entry draws on MYRHA world and ARPG design notes. It describes setting and atmosphere, not confirmed launch gameplay or events in the published novel.
Spoiler-free setting information. Game-specific details are conceptual and may change.






